![]() ![]() ![]() + Issue #3744: Mast Mount not in Support Vee equipment for VTOL + Issue #3730: Savegame Planetary settings are not persistent if in Lobby + Issue #470: Display weapon fields of fire during TAG phase + Issue #3753: Vehicles with Vehicle Grenade Launchers no longer lock up the game during firing phase when VGL firing arc goes off board + Issue #1852: More flexible deployment zones improvements to deployment zone rendering defunct 'deep deployment zone' feature as it's now redundant + PR #3771: UnitDisplay: Lobby-style Quirk Text + Issue #3757: Minimum Range for Clan LRM + Issue #3731: Save Lobby Map Settings during Save + Issue #3743: Fixing ToolTip TMM Yellow Colours + Issue #3715: Zero pad auto-board save image filenames + PR #1134: Improvements to Fluff Image folders (see Wiki for specifics). + Issue #3742: Errata - Infantry Heat Suit environment type + Issue #3719: No kicking while bogged down + Issue #3695: Increased amount and usefulness of data displayed in the General tab of the unit display. + Data: Battle Armor moving to new MUL conventions (4,5,6 unit squads). + Data: New Sprites including the return of 'Royal' sprites (Thanks to UlyssesSockdrawer) + Issue #3711: Female mechwarriors are now able to have a beer after ejecting from their mech #Free angel stone rpg resource generator for ios torrent update+ Issue #3599: Unjam/clear turret buttons update properly after canceling pending firing orders + PR #3733: Change border colors on the minimap for moved units + Issue #3729: Any button click on map now brings up menu, improving usability on single-button machines + Issue #3722: Princess will do a better job not targeting ignored units with artillery + Issue #3688: Adding Colour to Heat Reports + PR #3721: Adding Dragon's Teeth and Burned/Felled Woods Rough Terrain Fluff Sprites + Issue #3699 Deadfire LRMs and SRMs have incorrect range brackets + PR #3707: Fixing MM's Try With Resources Resource Leaks + Issue #3664: Draw TMM pips in movement and firing phases + Issue #3689: Show pilot callsign in damage phase report + PR #3687: Gun Emplacements can now have damage done to their equipment persist to MekHQ + PR #3686: Fixing Resource Leaks in Server::registerWithServerBrowser + PR #3620: Suite Cleanup 2: Fixing a Ton of Internal Typos: Phase 1 + PR #3672: Removed No Torso Twist & updated quirks per BMM v6 errata ![]() + Issue #3662: Draw "Target Movement Modifier" on final legal step of current movement path + PR #3882 - Base Components: DefaultScrollablePanel + Issue #3880 - Respect the setting for showing incline graphics + PR #3886 - Simplify handling of submunition names + PR #3887 - Excised Rumble Seat and move to Legacy quirk. + PR #3940: Reverts PR #3932: Advanced search can now filter on weapon class + PR #3935: CI Field Guns and Artillery are now destroyed with trooper loss according to TO:AUE + PR #3932: Advanced search can now filter on weapon class + PR #3925: Fix loading damaged CI and BA from a. + PR #3927: Improve the info shown in the unit tooltip for Conventional Infantry + PR #3929: Fix slots used by engines in Conventional Fighters + PR #3910: Remove unused modes from TAG weapons + PR #3908: Connections Rework: Logging Modernization + Issue #3776 - Add 0 as a selectable weapon/equipment quantity in advanced search ![]()
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